This July 2013 release was primarily aimed at providing more control over memory management and optimizing performance. The main new feature was the Buffer Storage control, which allowed programmers to specify more precisely how a data buffer (a section of memory) would be used. This gave the graphics card driver better information for optimal data placement and increased performance. It also provided more efficient ways to attach multiple textures or buffers at once with a single command, and improved tools for querying information from the graphics card without bogging down the application. Overall, OpenGL 4.4 was an improvement for experienced developers who wanted to get the most performance out of their hardware.