OpenGL 4.5 (approved August 11, 2014) added long-requested features to the core API to simplify developers' work and reduce driver overhead. These include Direct State Access (DSA), which allows textures, buffers, and framebuffers to be configured without the need for global "bind". Version 4.5 also offers full robustness & security profiles - applications can explicitly choose how the GPU should respond to incorrect memory access, minimizing crashes and exposing bugs during development. New synchronization commands (ARB_multi_bind) speed up rendering by allowing multiple resources to be connected at once. In practice, 4.5 has become the minimum requirement for most professional visualization software as of 2018.