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OpenGL 4.6

This is the last major release of classic OpenGL, building a bridge to the modern Vulkan API. Released in July 2017, it focused primarily on integration with modern development practices. Its key new feature is the ability to handle shaders in SPIR-V format, which is a precompiled, standardized format also used in the Vulkan API. This speeds up application loading and simplifies the coexistence of the two interfaces. In addition, the core specification integrates improved anisotropic texture filtering and other minor extensions to reduce CPU load. For end users, this means better performance in modern games and CAD applications if they have NVIDIA (GeForce GTX 900 and above), AMD (Radeon RX 400 and above) or Intel (Core 8th gen and above) cards.

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